If these types of mini-games were confined to the realm of optional side quests, it wouldn't have been as much of a problem. The first time I completed it to open a hotel's back door, my reaction was, "Wow! That was one of the most annoying mini-games I've ever played." Then the same puzzle popped up several times later. There are a few more sequences requiring you to manipulate a nine-button pad to eventually make the whole thing light up after three presses. Sure it's different than what you might expect, but fun? Well, the GLOW-ed out rats are kind of funny, but it's far from fun to play. For instance, there are several moments in the game where you'll have to squish rats and cockroaches underfoot while silly music plays. While the option for these kinds of diversions is welcome, it becomes a problem when they're made necessary to progress through the story. By talking to NPCs with bubbles over their heads, you'll be able to play 3-Card Monte, darts, a card-flipping memory game as well as various other quirky tasks. Between each story mission you're usually given the ability to run around and complete various sidequests for cash. First off, what kind of name is Metro City? That's like calling a smaller residential area Town Ville. Instead of progressing strictly stage-by-stage, Final Fight's setting of Metro City is broken into Four districts: Little Italy, Japantown, the Pier District and Kyle's Hood. On the way you meet up with Haggar, Guy, several recurring bosses like the Stiff, who appears in normal and GLOW-ed out forms (lightning bolts included), a porn store owner named Weasel and the knife-wielding Dino. As Kyle, you play through the game in search of Cody, who eventually got mixed up with a deadly drug known as GlycoLauric Octanol, or just plain GLOW. Cody, along with Haggar and Guy, were all playable characters in the first Final Fight, and all make appearances here. Here's the setup: you're Kyle, Cody's brother.
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